Custom BHP

Custom Browning Hi-Power modeled and textured by Kimono. Replacing the M9 for INS.

Fixed up the INS animations for some of the empty sequences. I have added normal and reflection maps. If you dislike them edit the .vmt files to remove the lines including the normal maps.

Model: Kimono Texture: Kimono Compile, Normal/Ref Maps: CapnJack Animations: INS Team

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Comments

  • John_234's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 3 years ago
    Posted by CapnJack
    Posted by John_234 Great idea, Hi Powers are rather rare in video games. One nitpick though, the hammer should be back always, as the pistol is a single action, or double single (for the Mk3)
    Yeah, you're right. I think I did it that way because the INS animations for the Beretta worked that way.

    Sorry, haven't logged on in a while and forgot to check my messages.

    But, the Hi Power's thumb safety doesn't decock the hammer, so I think it'd just make more sense to have it cocked the entire time. That, or give it different animations.

    To let the World be
  • Darkrider_X's Levels
    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 3 years ago

    Any chance of updating it somewhat, since Insurgency's update I re added this skin and the reload animation does not show, plus the weapon appears with the slide locked back except when sighted up, outside of that this has got to be my favourite pistol skin.

    Bananite
  • CapnJack's Levels
    • P1: Beggar
      Points: 670
    • E1: Helper
      EF: 7
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted 3 years ago
    Posted by John_234 Great idea, Hi Powers are rather rare in video games. One nitpick though, the hammer should be back always, as the pistol is a single action, or double single (for the Mk3)

    Yeah, you're right. I think I did it that way because the INS animations for the Beretta worked that way.

    User Title
    Crankcase Blues
  • John_234's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Great idea, Hi Powers are rather rare in video games. One nitpick though, the hammer should be back always, as the pistol is a single action, or double single (for the Mk3)

    To let the World be
  • Darkrider_X's Levels
    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    Pros: A thing of beauty. Love the grips appearence and the compensated look is sweet. Cons: None Improvements: Personally would've gone with a different sight set, for a more 'custom' look , like a three dot Tritium night sight look.

    Bananite
  • mauvado's Levels
    • P1: Beggar
      Points: 165
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 4 years ago

    Pros: Custom Model and Custom textures. Cons: None Notes: Good Skin Awesome!

    Bananite
  • SCUD's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    Uhh, Hello? Well, I'm new here and I downloaded this, but the Materials are all Purple and black, I just tossed the material files into Materials. Do i need to create a Materials/models/weapons folder?

    Bananite
  • Sarge{{{'s Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Damn! Now that is some sweet piece.

    User Title
    "Gamers of the world, Unite!"
  • 12345678910_ted's Levels
    • P2: Drudge
      Points: 1,244
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    Great skin, love it...

    as for the eotech, just make the reticle use alpha instead of selfillum :D already did it and am using it on all of my own skins...

    User Title
  • CapnJack's Levels
    • P1: Beggar
      Points: 670
    • E1: Helper
      EF: 7
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted 4 years ago
    Posted by McGee_uk Is it possible to make an eotech that doesn't need a transparent layer i.e you model the crosshair instead of making a texture/layer for it?

    It certainly is. It's been discussed before and I myself knew instantly that was the reason that Insurgency's current system of protection fails. In fact that MAY just be my next project. Sort of a way to prove a point. But watch the next step taken by the INS devs is just disallowing ALL custom content.

    User Title
    Crankcase Blues

Credits

Submitter
CapnJack's Levels
  • P1: Beggar
    Points: 670
  • E1: Helper
    EF: 7
  • C1: Member
  • A6: Elder
    Account Age: 6 years
CapnJack (Creator/Co-creator)
Key Authors
Kimono
Unknown
CapnJack
Unknown
INS Team
Unknown

Rating

9.95/10
Based off 6 rating(s)

Additional Info

Model Class
Custom Model
Texture Class
Recolor

Stats

Post Count
16
ViewCount
5,584
Downloads
807
Date Added
4 years ago
Date Modified
4 years ago

License

N/A

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